Package com.mygdx.game.Components

  • Class Summary
    Class Description
    AINavigation
    Used to control NPCs with steerable for movement and state machines for behaviour
    Component
    Base class for the Components
    Pirate
    Gives the concepts of health plunder, etc.
    PlayerController
    Responsible for the keyboard/mouse control of the player
    Renderable
    Add the ability for the object to be shown
    RigidBody
    Defines parameters related to collisions of sprites.
    Text
    Renders text with give font and colour.
    TileMap
    Component that allows the rendering of tilemaps (has its own sprite batch)
    Transform
    Position, Scale, Rotation (in radians clockwise)
  • Enum Summary
    Enum Description
    ComponentEvent
    All events that can be called on a component
    ComponentType
    Call components that exist